#pragma once

#include "Render/Shader/GlobalShader.h"

class LocalVertexShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(LocalVertexShader)

	DECLARE_SHADER_END()
};

class LocalFragmentShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(LocalFragmentShader)

	DECLARE_SHADER_END()
};


class GBufferVertexShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(GBufferVertexShader)

	DECLARE_SHADER_END()
};

class GBufferFragmentShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(GBufferFragmentShader)

	DECLARE_SHADER_END()
};

